U   I   G   U   I      I wrote my UIGUI library because java.awt does not work the same on different operating systems. I started out with my JeditTextArea.java because I could not find a good editor for my java programs like DOS Edit on Windows 98. However, while writing JeditTextArea I got accustomed to WordPad, so I don't actually use it for anything.

I then continued on with other GUI components and now I have an entire library that I use to program with most of the time. I have also programmed my UIGUI library in C++. I guess it is about 85% complete, and will be able to work with both Direct X and Open GL.
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Actually, my UIGUI library is not that innefficient, except that it is implemented in Java. However, my UIGUI library is very buggy, and I posted it on this web site mainly to help potential employers decide that I would be a good employee. I would not recommend its usage in any professional program, but as a reference I think it is okay.

To give you a sample of my UIGUI library, I have included only the java version, because I'm too lazy to zip all the header files together and stuff for the C++ version.